Loading...
Loading...
Every material, key, consumable, attachment, and piece of gear in ARC Raiders. Find where items spawn, what they craft into, and tips for efficient farming. 136 items catalogued.
Scrap metal salvaged from wrecked vehicles and collapsed structures. One of the most essential crafting materials in the game.
Bundles of copper and fiber-optic wiring stripped from pre-invasion infrastructure. Used in electrical crafting recipes.
Molded polymer fragments useful for lightweight gear construction and insulation components.
Vulcanized rubber scraps used for grips, seals, and shock absorption in crafted equipment.
Durable synthetic cloth scavenged from abandoned shelters and supply caches. A staple crafting material.
Volatile chemical compounds stored in sealed containers. Used in medical and explosive recipes.
Circuit boards, capacitors, and microprocessors recovered from pre-invasion technology. Required for advanced crafting.
Precision-machined gears, springs, and actuators salvaged from damaged machinery.
High-grade electronics with military-spec tolerances. Essential for top-tier crafting recipes.
Precision-engineered mechanical assemblies with tight tolerances. Used in advanced weapon and gear recipes.
A rechargeable power cell with decent capacity. Used in various electronic and utility crafting recipes.
A sealed metal canister suitable for holding pressurized liquids or gases. Versatile crafting component.
A strong permanent magnet recovered from speakers, motors, or industrial equipment.
Refined lubricant oil suitable for mechanical maintenance and crafting. Keeps moving parts running smooth.
A high-tension steel spring with excellent elasticity. Critical for weapon mechanisms and traps.
Specialized parts used for weapon modifications and attachments. Hard to find but critical for kitting out your weapons.
A high-performance CPU salvaged from pre-invasion computing hardware. Required for advanced electronics.
Precision sensor modules including thermal, motion, and proximity detectors. Used in advanced gear crafting.
Reinforced synthetic fabric with ballistic-grade weave. Used in protective gear and backpack crafting.
An alien metal alloy recovered from ARC wreckage. Incredibly strong yet lightweight, used in advanced crafting.
A basic ARC energy cell that still holds a charge. Common drop from smaller ARC units.
A high-output ARC power cell with significantly greater energy density. Required for top-tier energy recipes.
Alien circuit boards with self-repairing nano-traces. Foundation of human-ARC hybrid technology.
A viscous alien fluid used to regulate extreme temperatures in ARC machinery. Glows faintly blue.
Alien elastomer that returns to shape after extreme deformation. Used in high-end grips and dampeners.
A gyroscopic power unit from ARC locomotion systems. Pulses with residual alien energy.
A steel hybrid infused with ARC nano-particles. Unmatched durability-to-weight ratio for armor crafting.
A quick-hardening alien resin used to bond dissimilar materials. Cures almost instantly under UV exposure.
Heat-resistant alien polymer originally used as ARC shielding. Excellent for protective gear insulation.
Coilgun components salvaged from ARC weapon systems. Extremely rare and essential for high-tier weapon crafting.
Pre-war evacuation tech repurposed for advanced gear crafting. Contains compressed navigation data and advanced optics.
Basic weapon components stripped from destroyed ARC turrets and small drones.
Lightweight weapon components from ARC light combat units. Used in crafting and upgrading light weapons.
Mid-caliber weapon assemblies salvaged from ARC medium combat platforms.
Heavy ordnance components ripped from ARC heavy weapons platforms. Required for crafting heavy weapons.
Highly sophisticated ARC weapon assemblies with integrated targeting systems. The pinnacle of weapon crafting materials.
The flight motor assembly from a destroyed ARC Wasp drone. Small but contains useful mechanical parts.
The propulsion unit from an ARC Hornet. More powerful than a Wasp Driver and useful in mid-tier recipes.
The central targeting and firing mechanism from an ARC Sentinel. A prized crafting component.
The propulsion and guidance system from an ARC Rocketeer. Contains advanced gyroscopic components.
The compact body casing of a destroyed ARC Tick. Contains basic electronics and a small explosive charge.
A pressure-activated detonation mechanism from an ARC Pop mine. Useful for crafting explosive devices.
The incendiary projection unit from an ARC Fireball. Still warm to the touch after extraction.
The detection array from an ARC Snitch. Capable of tracking heat signatures and motion at short range.
The high-speed rotational core from an ARC Shredder. Spins at incredible RPM and is useful in mechanical recipes.
The reinforced data storage vault from an ARC Surveyor. Contains valuable mapping data and advanced components.
The electromagnetic pulse generator from an ARC Leaper. Incredibly powerful and rare.
The armored power cell from an ARC Bastion. Protected by multiple layers of ARC alloy shielding.
The volatile energy cell from an ARC Bombardier. Packed with explosive potential and advanced ARC tech.
The colossal power reactor from an ARC Queen. Radiates intense energy and is one of the most valuable items in the game.
The supreme power core from an ARC Matriarch. Pulsates with overwhelming alien energy that warps nearby electronics.
A rare incendiary projection unit salvaged from a destroyed Firefly ARC drone. The fuel canister still contains residual synthesized fuel, making it a prized crafting ingredient for explosive devices. Added in the Shrouded Sky update.
A volatile detonation core extracted from a destroyed Comet ARC. Only obtainable if the Comet is destroyed before it self-detonates. The igniter pulses with residual seismic energy. Added in the Shrouded Sky update.
A highly volatile synthetic fuel compound. Can be thrown and detonated by shooting it, dealing 80 damage in a 7.5m explosion radius. Also used as a crafting ingredient for explosives and workbench upgrades.
A wild mushroom growing in damp, shaded areas. Used in basic consumable recipes and food crafting.
A packet of mixed plant seeds from pre-invasion agriculture. Used in base crafting and planting.
A hardy desert succulent with fibrous leaves. Useful in crafting and consumable recipes.
A ripe apricot from a surviving fruit tree. Edible and useful as a crafting ingredient.
A bright yellow lemon from a resilient citrus tree. Used in consumable crafting for its acidic properties.
Fresh olives from a hardy olive tree. Versatile crafting ingredient with multiple recipe uses.
Nutrient-rich fertilizer for plant cultivation. Essential for growing resources at base.
The fruit of a cactus plant, covered in fine spines. Edible once cleaned and useful in recipes.
A thick patch of rare moss with unique biological properties. Sought after for advanced consumable crafting.
Waxy berries from a rare shrub. Their natural wax coating makes them useful in specialized crafting recipes.
A bundle of improvised explosive material. Unstable but useful for crafting grenades and mines.
A refined and stabilized explosive material. Far more potent than crude explosives and required for advanced ordnance.
A large-capacity industrial battery with substantial power output. Used in heavy equipment and gear crafting.
A high-amperage charging unit designed for industrial power cells. Used in advanced electrical crafting.
A powerful electromagnet from heavy industrial equipment. Generates a strong field useful in advanced crafting.
Medical-grade antiseptic solution for sterilization and wound treatment. Key ingredient in medical crafting.
A precision copper cooling coil from an HVAC or refrigeration system. Used in thermal management crafting.
A high-RPM cooling fan salvaged from computer servers or industrial equipment.
A compact electric motor in working condition. Essential for mechanical devices and automated systems.
A precision valve assembly for controlling fluid or gas flow rates. Used in advanced mechanical crafting.
An electronic module for signal frequency adjustment. Used in communications and electronics crafting.
A sealed case of chemical reagents for laboratory analysis. Used in medical and chemical crafting recipes.
A damaged biological scanner with partially functioning sensors. Can be repaired or used for parts.
A concentrated power conduit capable of channeling extreme electrical loads. Rare and highly valuable.
A functional radiation detection device. Extremely rare and required for advanced safety gear crafting.
An advanced ion deposition device used in high-tech manufacturing. Critical for top-tier equipment crafting.
A high-power vacuum tube that generates microwaves. Used in advanced electronics and weapon crafting.
A precision regulator salvaged from the wreckage of a destroyed Vaporizer. This critical component is required to craft the Dolabra energy shotgun. The Vaporizer splits into 2-3 loot nodes on death — check every piece or risk missing the Regulator.
A complex data matrix extracted from a breached ARC Assessor. Contains encoded ARC operational data that is invaluable for advanced crafting. Only obtainable during Close Scrutiny ARC Operations.
A simple cloth bandage that stops bleeding and restores a small amount of health. Fast to apply.
A military-grade adrenaline injector that provides a burst of combat effectiveness and healing.
A portable defibrillator unit capable of reviving downed teammates. Critical squad utility item.
A tactical smoke canister that deploys a dense cloud, blocking line of sight for several seconds.
An explosive grenade that detonates on impact. No cooking required, instant area damage.
An incendiary grenade that creates a burning area on impact. Denies ground and deals sustained fire damage.
A chemical grenade that releases a toxic gas cloud, dealing damage over time to anyone caught inside.
A pressure-triggered explosive mine. Place on the ground to surprise enemies who walk over it.
A proximity-triggered mine that releases a toxic gas cloud when activated. Deals sustained damage in an area.
An electromagnetic mine that delivers a powerful electric shock, stunning and damaging targets in its radius.
An improved bandage infused with medicinal herbs. Restores more health than a standard bandage.
A sterile medical bandage that provides superior healing. Top-tier medical consumable.
An injectable stimulant that provides a quick health boost. Faster to use than bandages.
An area-effect healing spray that can heal nearby allies. Valuable team support item.
Recharges your shield over time. A single Shield Recharger can fully recharge a Light Shield.
An upgraded shield recharger that restores shields much faster and can handle heavier shields.
A fragmentation grenade that releases deadly shrapnel on detonation, dealing high damage.
A heavy-duty explosive grenade with a timed fuze. Deals massive area damage.
A grenade that tracks nearby enemies before detonating. Hard to dodge once thrown.
A quick-detonating grenade that explodes almost immediately on impact.
A tactical grenade that marks enemies in its blast radius, making them visible through walls.
Creates a noise distraction that draws ARC enemies to the area. Useful for diversion tactics.
An electromagnetic mine that releases a stunning pulse when triggered. Disables electronics and stuns targets.
Deploys a portable barricade for temporary cover. Essential for defensive play.
Handheld optics for scouting. Zoom in on distant areas to spot enemies and loot.
A noise-making distraction device. Creates loud sounds to draw attention away from you.
Jams a door shut, preventing it from being opened by enemies. Buy time or block flanking routes.
Deploys a zipline between two points for rapid traversal. Team members can use it too.
A deployable electrical device that periodically electrifies a 10-meter radius, dealing 6 damage per second to anything in range. Stuns ARC units for 1 second and raiders for 0.5 seconds. Affects both enemies and allies — position carefully. Can be disarmed by the Mine Sweeper. Stacks up to 3. Added in the Flashpoint update.
Standard light-caliber ammunition used by pistols, SMGs, and other light firearms.
Intermediate-caliber rounds used by assault rifles and battle rifles. The workhorse ammunition type.
Heavy-caliber ammunition for LMGs and sniper rifles. Packs a punch but weighs more per round.
Buckshot shells for shotgun-class weapons. Devastating at close range, useless beyond mid range.
A compact energy cartridge that powers ARC-derived energy weapons. Efficient but less common than ballistic ammo.
Explosive ordnance for rocket and grenade launcher weapons. Extremely powerful but scarce and heavy.
A swollen can of pre-invasion tuna that should probably not be opened. Traders buy these for... reasons.
A glass coffee pot from a bygone era of office life. Surprisingly intact and somewhat valuable as a relic.
An empty wine bottle from a once-fine vintage. The label alone makes it collectible.
A weathered photograph of a family from before the ARC invasion. Traders collect these as historical artifacts.
A sealed box of pasta well past its expiration date. Still has trade value as a preserved food curiosity.
A novelty air freshener shaped like a pine tree. A nostalgic relic that fetches a decent price.
A small plush pet bed. No cat in sight, but traders appreciate the sentimental value.
A classic bristle dart board in surprisingly good condition. Popular trade item among survivors.
An intact incandescent light bulb. Fragile but valuable as a functioning pre-invasion artifact.
A handcrafted ceramic piece that survived the invasion intact. Collectible and trade-worthy.
A framed poster depicting natural wonders of the pre-invasion world. Beautiful and worth a decent sum.
An old film reel containing footage from before the ARC invasion. Historically priceless to the right buyer.
A luxury mechanical wristwatch still ticking after years of neglect. Commands a premium price from traders.
A vinyl record album in pristine condition. Music is rare in the post-invasion world, making these highly sought.
A delicate mechanical music box that still plays a haunting melody. Treasured by collectors.
A complete deck of pre-invasion playing cards in a decorative box. Surprisingly valuable as a novelty item.
A hand-labeled cassette tape belonging to someone named Lance. The tracks listed on the sleeve hint at excellent taste.
An ornate snow globe depicting a mountain village. When shaken, the scene comes alive with tiny falling snowflakes.
Items are the lifeblood of ARC Raiders. Every raid revolves around scavenging materials, finding keys to unlock high-value rooms, and extracting with enough loot to fund your next expedition. Understanding what to pick up, what to leave behind, and where to farm specific resources is the difference between a profitable run and a wasted deployment.
Materials like Metal Parts and Wires form the foundation of the crafting system, while rare ARC-derived components such as ARC Alloy and ARC Circuitry unlock the most powerful gear and weapon recipes. Keys grant access to locked rooms with guaranteed high-tier spawns, and valuables like Pristine Data Cores and ARC Crystals exist purely to fill your pockets with credits.
Use this database to plan your loot routes, identify which items to prioritize during raids, and learn every crafting recipe that uses a given material. Whether you are a new player learning the basics or a veteran optimizing endgame farming, the RATWATCH.GG item database has the intel you need.