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A deployable electrical device that periodically electrifies a 10-meter radius, dealing 6 damage per second to anything in range. Stuns ARC units for 1 second and raiders for 0.5 seconds. Affects both enemies and allies — position carefully. Can be disarmed by the Mine Sweeper. Stacks up to 3. Added in the Flashpoint update.
Surge Coil is a Rare consumable in ARC Raiders. Rare items are harder to find and typically require exploring high-risk zones or defeating tougher enemies. It can be sold for 1,200 credits at vendors.
Consumables are single-use items that provide immediate benefits during raids. From healing items to grenades and utility tools, keeping a stocked inventory of consumables can mean the difference between extraction and elimination.
Surge Coil is classified as a rare-tier consumable in ARC Raiders, weighing 1.5kg with a stack limit of 3. Surge Coil is a heavy item at 1.5kg per unit. Limit pickups to what your current backpack tier can absorb without jeopardizing extraction speed or capacity for higher-value targets.
Reliable spawn locations for Surge Coil include Crafted at Explosives Station (requires Surge Coil Blueprint) and Blueprint drops from containers during Electromagnetic Storm map condition. Medical crates, supply drops, and field cache points in these zones give the highest reliable spawn rates for consumables.
Surge Coil has no current crafting use and functions as a 1,200-credit sell item at Speranza vendors. Its high sell value makes it one of the more profitable per-slot pickups in its rarity tier — always extract with any you find.
Other consumables you may encounter alongside Surge Coil in ARC Raiders. Items of the same category often share spawn locations and crafting roles.
Surge Coil sits in the rare tier of the consumables category. Rare items are harder to find and typically require exploring high-risk zones or defeating tougher enemies. At 1.5kg per unit and a stack size of 3, Surge Coil is heavy enough that you should plan extraction routes before stockpiling.
Consumables are single-use items that provide immediate benefits during raids. From healing items to grenades and utility tools, keeping a stocked inventory of consumables can mean the difference between extraction and elimination.