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Small rolling explosive ARC balls that rush toward detected players and detonate on contact. Their spherical design allows them to roll at surprising speed across flat terrain. The explosion radius is larger than their tiny size would suggest.
Pops activate upon player detection and immediately begin rolling toward the target at accelerating speed. They emit an increasingly high-pitched whine as they approach, then detonate on proximity or contact. Once locked on, they cannot be dissuaded and will pursue relentlessly until destroyed or detonated.
The Pop is a small-class ARC machine with 40 HP and a danger rating of 3/5. Small ARC machines like the Pop are individually weak but rarely come alone. Expect a swarm — keep moving, don't waste high-tier ammo, and remember that the noise of clearing a swarm draws every rat within earshot.
The Pop has 1 weak point: Direct hit (shoot before they reach you) (1x). Hitting the direct hit (shoot before they reach you) is the highest-value target — every shot landing there does 1x damage compared to body shots, which means you can drop the Pop with roughly 1 well-placed precision rounds from a mid-tier rifle. Body shots will work, but you'll burn through three to four times the ammo and pull every ARC patrol within a few hundred metres.
You'll find the Pop spawning in Dam Battlegrounds, Buried City, Spaceport, Blue Gate, Stella Montis. Common drops include ARC Coolant, ARC Thermo Lining, Crude Explosives, Pop Trigger, which makes it a priority target for Raiders running crafting routes for the Workshop tech tree — the rare components from this enemy fast-track several mid-game upgrades. For full map context on where the Pop spawns, see our map guides, or compare it against the rest of the ARC bestiary on the enemies index.