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Flying ARC drones with electric shock attacks that stun players on hit. Hornets are semi-plated aerial units that hover aggressively and close distance to deliver debilitating electric discharges. Getting stunned by a Hornet in a firefight is often a death sentence.
Hornets fly at medium altitude and dive toward players to deliver electric shock attacks. Each hit has a chance to briefly stun the target, locking their movement and aim. They pull back after an attack run before diving again. Their semi-plated armor absorbs some frontal damage, but their rear thrusters are always exposed.
The Hornet is a medium-class ARC machine with 300 HP and a danger rating of 5/5. Medium-class ARC machines are the workhorse threat in ARC Raiders. The Hornet is dangerous in numbers and will pin you down with sustained fire, but a focused burst into the right weak point ends most engagements in seconds.
The Hornet has 1 weak point: Rear thrusters (2.5x). Hitting the rear thrusters is the highest-value target — every shot landing there does 2.5x damage compared to body shots, which means you can drop the Hornet with roughly 3 well-placed precision rounds from a mid-tier rifle. Body shots will work, but you'll burn through three to four times the ammo and pull every ARC patrol within a few hundred metres.
You'll find the Hornet spawning in Dam Battlegrounds, Buried City, Spaceport, Blue Gate, Stella Montis. Common drops include ARC Performance Steel, Hornet Driver, Medium Ammo, Simple Gun Parts, which makes it a priority target for Raiders running general scavenging routes — the loot table is reliable even if not flashy. For full map context on where the Hornet spawns, see our map guides, or compare it against the rest of the ARC bestiary on the enemies index.