Loading...
Loading...
Rolling flamethrower bots that patrol in groups and spray fire at close range. Fireballs are squat, ball-shaped machines with an extending flame nozzle. Their white-hot core is normally shielded but becomes exposed when they attack.
Fireballs roll along patrol routes in groups of 2-4. When they detect a player, they stop, extend their flame nozzle, and spray a cone of fire. While attacking, their white inner core becomes visible and vulnerable. Between flame bursts they retract and reposition. They are more dangerous in enclosed spaces where their fire fills corridors.
The Fireball is a small-class ARC machine with 100 HP and a danger rating of 3/5. Small ARC machines like the Fireball are individually weak but rarely come alone. Expect a swarm — keep moving, don't waste high-tier ammo, and remember that the noise of clearing a swarm draws every rat within earshot.
The Fireball has 1 weak point: White core (exposed only when attacking) (2.5x). Hitting the white core (exposed only when attacking) is the highest-value target — every shot landing there does 2.5x damage compared to body shots, which means you can drop the Fireball with roughly 1 well-placed precision rounds from a mid-tier rifle. Body shots will work, but you'll burn through three to four times the ammo and pull every ARC patrol within a few hundred metres.
You'll find the Fireball spawning in Dam Battlegrounds, Buried City, Spaceport, Blue Gate, Stella Montis. Common drops include ARC Coolant, ARC Thermo Lining, Crude Explosives, Fireball Burner, which makes it a priority target for Raiders running crafting routes for the Workshop tech tree — the rare components from this enemy fast-track several mid-game upgrades. For full map context on where the Fireball spawns, see our map guides, or compare it against the rest of the ARC bestiary on the enemies index.